Entry tags:
Interactive Fiction (IF) for Yuletide 2024
Are you interested in text adventures, CYOA, Twine games, or other sorts of interactive fiction? Do you want to let your writer know you'd be happy to receive something along those lines? Are you looking for someone to write IF for? This post is for you.
(I copied and pasted this directly from last year which was also copy pasted from previous years. Let me know via comment or discord ping if any of the links broke or anything else needs editing.)
What is IF?
Interactive Fiction (IF) covers everything from text adventures through to visual novels, by way of all sorts of experimental works. It can be mostly a game, or mostly a story; it can be a way to immerse the reader, or to play around with the concepts of storyteller and audience; it can be an exploration of chance, or of fate; it can be a straightforward story, or something else entirely. From Healy's post:
[IF] is a term used for games which are made up primarily of text, like Adventure, Zork, Hitchhiker's Guide to the Galaxy, and other text adventures, or more experimental hypertext works like My Father's Long, Long Legs, or even visual novels. Interactive fiction these days is generally divided into two groups based on how you interact with the game: parser-based IF, and choice-based IF.
Parser-based IF, more commonly known as text adventures, are controlled by typed in commands, like "GET KEY", "OPEN DOOR", "GO NORTH", "LOOK UNDER BED", and stuff like that. Not every command you type in will work, though, so they're hard to get used to if you haven't tried them before. To make things easier, here's a card of most of the common commands. Some good parser-based IF to try first would be Ryan Veeder's So, You've Never Played a Text Adventure Before, Huh?, Admiral Jota's Lost Pig, Andrew Plotkin's The Dreamhold, and Adam Cadre's Photopia.
Choice-based IF is simpler; you just pick from a number of options. This can be done through hyperlinks and other clicky selections, though more rarely you may have to type a number from a list. Good examples of choice-based IF include Anna Anthropy's Star Court, Alan DeNiro's Solarium, the various games hosted by Choice of Games, and most every given visual novel.
Writing IF for Yuletide
IF is considered opt-in for Yuletide - please don't write it for people who don't want it. If you aren't sure whether it would be welcome or not, ask a mod to check with the intended recipient.
You are still required to follow the normal rules, such as focusing on requested characters (unless the recipient has said you needn't include them all).
It can be hard to figure out what word count an IF story really is - what you've written is full of code that doesn't count, and what your recipient sees may vary in length depending on their choices. If you're posting to the main collection, try to overshoot the minimum requirement a bit, just to be on the safe side. Say a minimum of somewhere between 2,000 and 4,000 words. Or probably about 10 to 15 minutes play through.
If your post to the main AO3 collection is under 1,000 words (e.g. you're just linking to an online playable version elsewhere), please drop the mods a note so they know it isn't someone posting something under the minimum, and provide them with an estimated word-count.
If you're writing a treat, unless it includes over 1,000 words of text and you're also sure your recipient would be happy with it as a main gift, please post it to Madness
If you're writing a treat, unless it includes over 1,000 words of text and you're also sure your recipient would be happy with it as a main gift, please post it to Madness
Your recipient does need to be able to access what you've created! Please link to a suitable IF interpreter if required, or if possible make a web-playable version.
Requesting IF for Yuletide
If you would be happy to receive IF this year, please leave a comment below, following this template:
IF Canons Nominated for Yuletide
Plenty of IF canons get nominated for Yuletide! While it's still important to ask before writing IF for someone, someone who consumes IF already will probably be more interested in getting it. (Some of these canons were adapted into other mediums, so it's possible that someone who's interested in one of those isn't at all into the IF side of things. Thus why it's important to ask.) Consider requesting or offering one of these if you're interested in IF for Yuletide. I haven't had time to compile a list of tagset IF canons, but if you have any in mind, consider posting them to the comments so other people can see what you're thinking about!
Some IF Tools
A * means they can make web-based games.
Parser-based
Inform*: One of the biggest development tools for making parser-based IF. Has an English-like code. Available for Windows, Mac, and Linux.
Quest*: Another big IF development tool. Has a click-and-point editor with the option to check out the code. For Windows and web.
TADS*: A long running engine for writing interactive fiction, though generally not as easy to use as Inform. The latest version can make web-based games, although they need to be hosted on a non-https address or on the IFDB.
Choice-based
Twine*: Very popular tool for making choice-based IF. Has a visual editor, with some code-y bits for variables and the like. Can be extended with some Javascript passages. Available for Mac and Windows, and Twine 2 is web-based. See this comment for more notes.
ChoiceScript*: Used by the fine folks over at Choice of Games. Uses simplified Javascript to make games. It's very stat heavy. Requires a text editor. See this comment for notes.
Ren'py: Engine for making visual novels. Uses a simple scripting language. Available for Windows, Mac, and Linux, and can make games for all those platforms.
Inklewriter*: A completely web-based engine for making CYOA-style games.
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Letter link: https://kubernetes-writes.dreamwidth.org/1019.html
Fandoms:
Scavengers Reign (Cartoon) (promo)
The Employees - Olga Ravn (promo)
There Is No Antimemetics Division - qntm (promo)
Anything else:
I feel like the latter two of these fandoms are especially well-suited to IF - The Employees with its cyclic plot and surreal dream logic, Antimemetics with its use of characters’ ever-changing perception/memories as a core plot conceit, both of them being nonlinear puzzle-box-y bureaucratic horror. I’d love to see anything you come up with for Scavengers Reign, though!
I’d prefer choice-based IF over parser-based, please, and a format that is either web-based or Mac-friendly. I'm not super into visual novels. I love puzzles but am not great at them; if you choose to include them, hints or a walkthrough would be much appreciated!
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Letter link: https://rosehiptea.dreamwidth.org/288116.html
Fandoms: Silent Hill 4
Anything else: The other canons I nominated this year really don't lend themselves to IF in my opinion but Silent Hill 4 definitely does. Maybe something with Henry and Eileen exploring Silent Hill, Henry rescuing Eileen from Walter or the other way around? Just throwing those ideas out there, whatever strikes you as fun will be fun for me! I'd prefer choice based IF and something I can access easily on my laptop but beyond that I'm totally flexible.
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Letter link: https://reydawn.dreamwidth.org/1273.html
Fandom: Belladonna Melodrama
Quick promo:
This is a five-minute song of intrigue, secret societies, nefarious schemes, betrayal, and murder!
Belladonna Melodrama tells the story of Alexander and Isabella, two lovers immersed in intrigue and danger from the plans of mysterious secret societies conspiring in the shadows for unknown nefarious purposes. The narrative builds suspense until a melodramatic climax that spells tragedy for the star-crossed couple.
Listen / read the lyrics on Charming Disaster's Bandcamp page
Why IF
Perhaps because the canon is a song and not prose like my usual requests, I think it could be fun to make/play a CYOA or similar game based on the experiences of one (or more!) of the song's main characters. There must be paths to a less-tragic result, right? There are so many twists and turns in the schemes of the mysterious powers in control, but as a mere pawn in a game on a board that's on fire, do you even know which of your choices will lead to what consequences? How can you accomplish your goals and outmaneuver your rivals if you don't have any idea what your own true objectives are, let alone theirs?
I know intrigue can sound intimidating to try to plot out--but I'm not looking for detailed explanations or final revelations that make every secret and enemy action make sense. If the player is left with more questions after every answer, I'd consider that a successful tribute to the song!
Some story directions I included in my letter, which may or may not work into an IF structure:
How did Isabella and Alexander meet? What did Isabella know at that point?
What did Alexander's father share (or keep secret) from Alexander while on his deathbed?
Was Isabella involved in Alexander's father's death?
What were Isabella's true motivations and feelings?
Did any of the characters fake their death(s)?
Possibly relevant Do Not Wants:
Graphic violence (canon-typical action is fine)
Homophobia, transphobia, or racism by any of the protagonists
Rape/non-con
Animal harm
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(Anonymous) 2024-10-12 05:30 am (UTC)(link)Letter link: https://docs.google.com/document/d/1yK0TGmBmwVBWe5JpaNdyU-Z-xHjKmrABp7C9Pu0UUj8/edit?usp=sharing
Fandoms:
What Did Veronica Dream Of? (Video Game)
Nightmare Academy Series - Dean Lorey
The Tribe Series - Ambelin Kwaymullina
Doctor Strange (2015)
What's in a Postcard? Baby I just wanted to make you smile - Sophie Dumaresq
The Adventure Zone: Outre Space (Podcast)
(Links and explanations for all of them can be found at my letter!)
Anything else: I don't have any particular thoughts or requests for any of my fandoms, but I absolutely adore IF gifts and would love to see some for any of these. I think What's In A Postcard and What Did Veronica Dream Of in particular would lend themselves to an IF-y format, but I can easily see any of them working out great.
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Letter link: https://docs.google.com/document/d/e/2PACX-1vR_T4tWf93h3aG5D0b4pcChNv77ALO4PJeKjPBr9CPbsDbEBYe_mqs9yFsd02vZfFEr6eqbuby2VPCm/pub
Fandoms: Alphas, Guild Wars 2, His Dark Materials, Murdle, Rude Litterbox Space, Sunshine (2007)
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Falcon - Mark Smith and Jamie Thomson
Fortress Series - CJ Cherryh
Fallen London
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Letter link: https://lea-hazel.dreamwidth.org/506726.html
Fandoms: The Saint of Steel, Their Majesties' Pleasure, Wylde Flowers, Seven Kingdoms: The Princess Problem, A Sorceress Comes to Call
Anything else: I have both game and book fandoms, but I genuinely would enjoy an IF in any of them. First/second/third person, all fine by me. Match the voice of canon (for e.g. TMP) or go your own way (either is fine by me, but you may find it easier to write IF fic for an IF fandom).
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I'd be thrilled to see IF for any of my fandoms (and I think several of my prompts could be used for IF). By their nature, the video games can only do so much when it comes to character explorations (and I think expanding/exploring the television programs in Coral Island could be so much fun!). My manga request (I Want To Be a Wall) does a better job at exploring its characters but I think that there's lots of room for an IF full of domestic fluff and/or more character interactions, and Starman (TV) was, by its nature, very set up for episodic storytelling, perfect for an IF-based story.
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Letter link: https://nerakrose.dreamwidth.org/949492.html
Fandoms:
Afdeling Q | Department Q (Movies)
Astreiant series by Melissa Scott & Lisa A. Barnett
Dancing Queens (2021)
Ocean's 8 (2018)
Ocean's Eleven Trilogy (Movies)
Shetland (TV)
Anything else: my fandoms this year seem to be mainly either thieves or detectives, which lends itself pretty well to interactive narratives - I'm very open-minded when it comes to IF so whatever you want to try out, even if out of the ordinary, I'd be delighted! I am someone who grew up on choose-your-own-adventure books, which do tend to be mysteries, but don't feel constrained by this.
I made a short interactive narrative back in 2020 in twinery and whichever version of harlowe was default, it's online here (hosted on github): SPOOKY LIBRARY
(it was a school assignment so the story itself is very bare bones, it was more about demonstrating x y and z for a grade, but shows, I hope, something of what I like about IF!)
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Final Fantasy X-2
Fire Emblem: Genealogy of the Holy War
Turning a Sphere Outside In
Monster Prom
Chihayafuru
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For The Magnus Protocol, there's potential for interactive horror - can you help Alice (or whoever) survive an encounter with one of the Avatars? Or you could take advantage of the computer stuff somehow (JMJ errors, case files, etc) - like the reader is interacting with FR3-D1.
Sherlock & Co. it might be a fun format for casefic.
Baby-Sitter's Club it would be thematically appropriate to write it like an old-school CYOA book :) The CYOA super special we never got lol
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Letter Link: https://mousek.dreamwidth.org/799.html
Fandom and character(s):
The Strange Case of Starship Iris:
Characters: Any
Tress of the Emerald Sea
Characters: Tress
Monk and Robot
Characters: Any
Chants of Senaar
Characters: Any
17776
Characters: Nine and/or Ten
One Last Stop - Casey McQuiston
Characters: Any
Anything else: Some of these canons would make brilliant IF! But some things I love, generally: puzzles, CYOA games, mixed media (I love podfic!).
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Letter link: Letter link
Fandoms: Time for Chaos (Podcast), Ghost Wax (Podcast), Agent Stoker (Audio Drama)
Anything else: I think it'd be kind of cool to format a casefic in the style of interactive fiction, the slow uncovering of clues, making choices, and good/bad ending options of a story based in a central mystery lend themselves to a fun IF format!
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Letter Link: Here.
Fandoms:
Chuubo's Marvelous Wish-Granting Engine: I think an IF, particularly a choice-based one, could really capture the surrealism of the Chuubo's setting quite well, especially if the story involved the Bleak Academy. Playing with perception and the compulsions of despair, making an Answer to the Bleak visible but unavailable until you got the proper support, maybe some cheeky references to the TRPG's mechanics...
Wayfarers Series: One of the key elements of Speaker's storyline was Roveg's creation of a sim where she could explore a planet without her exosuit. A game could recreate the Wushengat sim, or another one he developed later. And to make it more than just exploration, you could put Tracker in there, or other Akarak she's introducing to the idea, and have her need to interact with them, aid them, or convince them to support her in her plans to use the sims. Or perhaps something could go wrong with the sim, and she needs to fix it based on half-remembered advice from Roveg...
Lavender Jack: There's two angles you could take on this: either a mystery game, where you play Madame Ferrier attempting to solve one of her notorious cases, or a dating sim, exploring the romance between her and Marguerite. Or mix them both!
Magus of the Library: Possibly the hardest to make IF for, but there could be an interesting game in figuring out how to repair a grimoire, or taking a book through the approval process of the Central Library, or a kafna-in-training taking on the various challenges of their schooling.
Other Information: Would need either a web-based or Mac-friendly game. Fine with either parser-based (I'm old enough to have been an Infocom fan back in the day) or choice-based.
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Murder She Wrote
X-Men: The Animated Series (no knowledge of the '97 sequel, don't have an opportunity to watch it anytime soon!)
Hellboy (Comics)
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Letter link: https://sarriathmg.dreamwidth.org/20858.html
Fandoms: DC vs. Vampires, Ender Series - Orson Scott Card, Dread Weight (Video Game)
Anything else:
For DC vs. Vampires, I'm interested in exploring different relationships or aspects of the world with each route.
Ender series - love to see some alternative endings to the first book depending on Ender or Bean's morality choices.
Dread Weight is itself a dating-sim-esque game, so it fits the theme perfectly. But exploring the characters/relationships outlined in my letter further or changing the POV character from Protagonist to someone else are great ideas, too.
Dating-sim-esque and spooky horror adventure (or a mixture of both) are both something I love! Some tropes I'm very interested in for IF are: different endings are different relationships | your moral choices determine your corruption level and dark vs good endings (the choices can be anything from whether you want to commit genocide to whether you want to commit noncon) | time loops until you get it right | multiple unhappy endings + 1 happy ending | unreliable narrator | different routes lead to different scenes + worldbuilding details | playing with breaking the 4th wall and mindfuckery, psychological horror, gaslighting the player character with the illusion of multiple choice, etc.
I'm very open to second-person POV (with "you" being a requested character).
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The Limehouse Golem
The Champions
The Persuaders!
Death in Paradise
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AO3 Name: the_alchemist
Letter link: https://docs.google.com/document/d/1GjPwuPw6_SIb0uk9Rw2DXM4BeBVKEwOXUXdaeDxoc_Y/edit?usp=sharing
Requested fandoms and characters
The First Law - Joe Abercrombie, Sand dan Glokta
Cabaret - Kander/Ebb, Emcee
Moby Dick - Herman Melville, Captain Ahab
Slow Horses (TV), Jackson Lamb
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I've made a couple reasonably complex IF fics on Twine - these stories are closer to games as they let you pick up and use items and include health stats. I feel like I am just sitting here with this knowledge and instead would love to teach the basics to anyone interested!
I was thinking of doing a casual 1-2 hour zoom tutorial where I could walk everyone through creating a basic 5 minute IF story on Twine including how to use the Twine interface, allow the reader to make choices, change colors, remove the back button, and other basics. Then, if people are interested, I could show some of the extra mechanics that are more gamelike, including adding an inventory system, choosing dialogue options, and points counters.
Anyway, let me know if this is too weird an idea or if this would be useful to anyone!
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Fill this out:
https://tallycal.com/p/2519550
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Letter link: https://caras-galadhon.dreamwidth.org/513650.html
Fandoms:
• Interview with the Vampire (TV 2022) RPF (Characters: Sam Reid, Jacob Anderson)
• Killjoys (TV) (Characters: Johnny Jaqobis, Dutch|Yalena Yardeen, Khlyen)
• Constantine (TV) (Characters: John Constantine, Manny)
• L.A. By Night (Web Series) (Characters: Vannevar Thomas, Suzanne Rochelle, Chaz Price)
Anything else: There's two big reasons I love the idea of IF:
1.) I fondly remember thumbing through Choose Your Own Adventure books as a kid, trying out all the options, keeping my thumb stuck in between the pages of the last choice I made, trying to make my way through to the best outcome...and then going back and trying out all the other options too! And of course, the very first video game I played was Moonmist, which was a frustrating -- but ultimately exciting and rewarding -- detective game chock full of LOOK AT HOUSE, OPEN BOX, and unending lines of W - W - W - W that always ended with me hopelessly lost. And yes, I did go back and play it all over again, because of course I had to see all the permutations, and get all the endings! In more recent years, I've developed a soft spot for visual novels (such as Doki Doki Literature Club and Hatoful Boyfriend), so IF continues to be something I seek out and enjoy.
2.) All four of the fandoms I've chosen are full of 'What If's. What if the characters' choices had been ever so slightly different? How would everything have changed?
• Interview with the Vampire RPF - The human condition is a continual series of what ifs, but I've also asked for a BIG what if in my request: What if one (or both) of Sam and Jacob was actually turning into a vampire? What would happen? What would the consequences/fallout be like?
• Killjoys literally has the what if baked into the initial relationship between John and Dutch. What if they'd never met the day of Dutch's wedding? What if their first encounter had gone even just a little bit differently? And of course, what if Khlyen had made a thousand different choices before the story even began?
• Constantine is an unending exercise in what if things go bad/get worse? What if this spell doesn't work? What if John doesn't pull everything out of the fire at the last possible moment this time around? What if John found out/never found out about Manny's betrayal?
• L.A. By Night is literally a roleplaying game. The dice (and rule of cool) rule all. What if the players had rolled just a little bit differently? What would have happened if things shifted ever so slightly in another direction?
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Fandoms:
Dissidia: Final Fantasy
Suzume
Paper Mario
The Legend of Zelda: Majora's Mask
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I love making choices and seeing different outcomes, or different journeys to one outcome! And clicking things to reveal other things! Interacting with an environment!
I use Windows 10 and Apple mobile devices. Most of my experience is with choice games--for example, like Alabaster, The Book of Guenevere, Affairs of the Court, visual novels like Oxenfree and Cinders, dating sims like Long Live the Queen and Magical Diary , and paper books where you turn to a page for every choice--but I’d be delighted with a parser game too. Puzzles, mazes, and timers aren’t a strength of mine, so I would enjoy a walkthrough if those are present.