Chuubo's Marvelous Wish-Granting Engine: I think an IF, particularly a choice-based one, could really capture the surrealism of the Chuubo's setting quite well, especially if the story involved the Bleak Academy. Playing with perception and the compulsions of despair, making an Answer to the Bleak visible but unavailable until you got the proper support, maybe some cheeky references to the TRPG's mechanics...
Wayfarers Series: One of the key elements of Speaker's storyline was Roveg's creation of a sim where she could explore a planet without her exosuit. A game could recreate the Wushengat sim, or another one he developed later. And to make it more than just exploration, you could put Tracker in there, or other Akarak she's introducing to the idea, and have her need to interact with them, aid them, or convince them to support her in her plans to use the sims. Or perhaps something could go wrong with the sim, and she needs to fix it based on half-remembered advice from Roveg...
Lavender Jack: There's two angles you could take on this: either a mystery game, where you play Madame Ferrier attempting to solve one of her notorious cases, or a dating sim, exploring the romance between her and Marguerite. Or mix them both!
Magus of the Library: Possibly the hardest to make IF for, but there could be an interesting game in figuring out how to repair a grimoire, or taking a book through the approval process of the Central Library, or a kafna-in-training taking on the various challenges of their schooling.
Other Information: Would need either a web-based or Mac-friendly game. Fine with either parser-based (I'm old enough to have been an Infocom fan back in the day) or choice-based.
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Chuubo's Marvelous Wish-Granting Engine: I think an IF, particularly a choice-based one, could really capture the surrealism of the Chuubo's setting quite well, especially if the story involved the Bleak Academy. Playing with perception and the compulsions of despair, making an Answer to the Bleak visible but unavailable until you got the proper support, maybe some cheeky references to the TRPG's mechanics...
Wayfarers Series: One of the key elements of Speaker's storyline was Roveg's creation of a sim where she could explore a planet without her exosuit. A game could recreate the Wushengat sim, or another one he developed later. And to make it more than just exploration, you could put Tracker in there, or other Akarak she's introducing to the idea, and have her need to interact with them, aid them, or convince them to support her in her plans to use the sims. Or perhaps something could go wrong with the sim, and she needs to fix it based on half-remembered advice from Roveg...
Lavender Jack: There's two angles you could take on this: either a mystery game, where you play Madame Ferrier attempting to solve one of her notorious cases, or a dating sim, exploring the romance between her and Marguerite. Or mix them both!
Magus of the Library: Possibly the hardest to make IF for, but there could be an interesting game in figuring out how to repair a grimoire, or taking a book through the approval process of the Central Library, or a kafna-in-training taking on the various challenges of their schooling.
Other Information: Would need either a web-based or Mac-friendly game. Fine with either parser-based (I'm old enough to have been an Infocom fan back in the day) or choice-based.